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The races presented in the Player's Handbook are all Small or Medium sized, and the weapons and combat rules presented therein are designed around those sizes. Until official Large-sized player races come out, the following rules can be used to better represent them in combat. Large-sized creatures can use Large-sized weapons (DMG p. House Rules for upcoming D&D 5E campaign Following up on my post on building a set of D&D house rules, here are the current rules that I want to use, along with their intended purpose. The overall guiding principle is that I want players to consider combat as a dangerous, unpredictable, and costly option.
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- Dec 08, 2015 Not a house rule, more of a design concept. Check out page 278 of the DMG, the rules for creating custom monsters. It states 'Big monsters typically wield oversized weapons that deal extra dice of damage on a hit. Double the weapon dice if the creature is Large, triple the weapon dice if it's Huge, and quadruple the weapon dice if it's Gargantuan.'
- Size A monster can be Tiny, Small, Medium, Large, Huge, or Gargantuan. The Size Categories table shows how much space a creature of a particular size controls in combat. See the player’s D&D basic rules or the Player’s Handbook for more information on creature size and space. Size Categories Size Space Examples Tiny 2½ by 2½ ft.
- Mar 08, 2015 With about a month or so until the start of the my first 'proper' 5th edition campaign, I'd like to spend a moment hammering out the rules we're going to use to play the game. After more than two years of playtest packets and limited options, the whole breadth of the new PHB and DMG are.
Size Category | Attack and AC Modifier | Special Attacks Modifier1 | Hide Modifier | Height or Length2 | Weight3 | Space4 | Natural Reach4 | Carrying Capacity Mulitplier | ||
---|---|---|---|---|---|---|---|---|---|---|
Tall | Long | Biped | Quadruped | |||||||
Fine | +8 | −16 | +16 | 6 in. or less | 1/8 lb. or less | 1/2 ft. | 0 ft. | 0 ft. | ×1/8 | ×1/4 |
Diminutive | +4 | −12 | +12 | 6 in.–1 ft. | 1/8 lb.–1 lb. | 1 ft. | 0 ft. | 0 ft. | ×1/4 | ×1/2 |
Tiny | +2 | −8 | +8 | 1 ft.–2 ft. | 1 lb.–8 lb. | 2-1/2 ft. | 0 ft. | 0 ft. | ×1/2 | ×3/4 |
Small | +1 | −4 | +4 | 2 ft.–4 ft. | 8 lb.–60 lb. | 5 ft. | 5 ft. | 5 ft. | ×3/4 | ×1 |
Medium | +0 | +0 | +0 | 4 ft.–8 ft. | 60 lb.–500 lb. | 5 ft. | 5 ft. | 5 ft. | ×1 | ×1-1/2 |
Large | −1 | +4 | −4 | 8 ft.–16 ft. | 500 lb.–2 tons | 10 ft. | 10 ft. | 5 ft. | ×2 | ×3 |
Huge | −2 | +8 | −8 | 16 ft.–32 ft. | 2 tons–16 tons | 15 ft. | 15 ft. | 10 ft. | ×4 | ×6 |
Gargantuan | −4 | +12 | −12 | 32 ft.–64 ft. | 16 tons–125 tons | 20 ft. | 20 ft. | 15 ft. | ×8 | ×12 |
Colossal and Colossal+ | −8 | +16 | −16 | 64 ft. or more | 125 tons or more | 30 ft. | 30 ft. | 20 ft. | ×16 | ×24 |
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See also: Large Races (DnD Guideline). Spotify 0.8 5 dmg free.
- 1Large Player Characters
- 1.1Weapons
Large Player Characters
The races presented in the Player's Handbook are all Small or Medium sized, and the weapons and combat rules presented therein are designed around those sizes. Until official Large-sized player races come out, the following rules can be used to better represent them in combat.
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Weapons
Large-sized creatures can use Large-sized weapons (DMG p. 278). This significantly increases damage output, and might be considered disruptively overpowered for a player character.When using Medium-sized weapons, use the following rules for weapon properties:
- Large creatures can't wield Hidden and Undersized weapons.
- Large creatures struggle with Light weapons, and have disadvantage on attack rolls with them.
- One handed weapons without the 'versatile' trait are treated as light weapons for the purpose of qualifying for two weapon fighting.
- Weapons with the 'versatile' trait deal the damage given in parenthesis even if wielded in only one hand.
- Two-handed melee weapons can be wielded in one hand
Centaurs, Drider and other Hybrid Large Creatures
If your Large PC race has a regular Medium-sized humanoid upper torso, it might be worth explicitly stating that the race treats weapons as though it were a Medium creature.
Dnd 5e Large Size
Optional Rule: Oversized Weapons
- Consider using the homebrew Oversized weapons variant rule.
- Two-handed melee weapons can be wielded in one hand if it is not also Oversized.
Optional Rule: Unarmed Strikes
- A Large creature's unarmed strike might deal 2 bludgeoning damage (instead of 1).
Carrying Capacity
5e Large Size Rules Dmg Download
As noted in the PHB p. 176, Large creatures have double the carrying capacity.
Consumables
Based on the food and water needs (DMG p. 111), Large creatures require four times as much food and water per day.
Cover
It should be harder for a Large creature to find cover (PHB p. 196). The DM will adjudicate this, but roughly speaking where a Medium creature would find total cover, a Large creature might only receive three-quarters cover; where a Medium creature finds three-quarters cover, a Large creature might only receive half cover; and where a Medium creature finds half cover, a Large creature might find none.
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